The Horned Rat - Skaven deity The Horned Rat - Skaven deity Description: The Horned Rat is the feared deity of the Skaven. The mighty Chaos god gnaws at the fabric of the universe. The Horned Rat stands for spreading diseases and his followers are also known for looking for new ways to intrigue and and lying. He is often portrayed as very tall Ratman or oversized rat. Alignment: Chaotic. Symbol: The symbol of the Horned One is a triangle with one edge pointing down and every two of its side lines overlapping each other. This symbol is often painted upon shields and armour of Grey Seers and Skaven Warriors. The Horned Rat's associated number is thirteen. Area of Worship: The Horned Rat is worshipped by all Skaven, although his worship is not restricted solely to the Ratmen - many Humans also offer it prayers and sacrifice. These Human followers can be found throughout the Empire's cities, where they serve as spies for the Skaven and also as suppliers of sacrificial victims. Many of these worshippers hope to be spared the doom that will befall their fellows. The organisation of these cults varies greatly. Some are headed by Skaven who lead bizarre rituals in catacombs deep beneath the towns and cities, while others are led by Humans who meet occasionally with the Skaven to receive instructions on how they can best serve the Horned One. Cultists in prominent positions do their utmost to hinder the improvement of urban areas and attempt to close down or reduce any operations involved with the maintainance of sewers or other public works. Temples: The chief temple to the Horned Rat is in the Skaven city of Skavenblight. This ancient temple has been build on foot of a cloud-breaking tower, which had onve been built by Dwarfs and Humans. At the moment, there does no other temple of this Chaos god exist, but there are several shrines dedicated to him in various Skaven strongholds, lairs and even hidden in the sewer systems below some of the Empire's cities. Friends and Enemies: All civilised races like Humans, Dwarfs or Elves are natural enemies in the eyes of the Horned Rat's followers. Of course, the Spreader of Decay seeks to let Skaven gain control over other races and for this reason, he allows his followers to arrange temporary pacts with traitors or other fools of these races. Alliances entered into just to spread disinformation, distrust and corruption. Even towards other Chaos gods the cult of the Horned Rat is hostile, but there are indications about a certain sympathy towards followers of Nurgle who aren't in the way. Holy Days: There is only one holy day for the cult of the Horned Rat, the day of the Horned One's Incarnation during Vermintide. Cult Requirements: Non-Skaven followers must have finished at least one military or sorcerous career to be accepted by other cult members (and not to end up as sacrificial giving to the Spreader of Decay immediately). Strictures: Initiates and Clerics of the Horned Rat must abid by the following strictures: -Sympathize under all circumstances with the aims of the Skaven, -Never refuse to obeye an order from the Skaven Council of Thirteen, -Do anything possible to harm civilisation, -Never doubt the superiority of the Skaven race, -Never reveal any information about the cult's true purposes to people who are not a cult member. Spell Use: Followers of the Horned Rat who are not blessed with the ability to transform warpstone to magical energy do not regenerate Magic Points, even if they followed spellcaster careers before. Clerics of the Horned Rat as well as the Grey Seers are able to use all Battle Magic spells. There is one spell only available for Clerics of the Horned Rat: Summon Pox Bearers Spell Level: 3 Magic Points: 4 + number of pox bearers (minimum of 10) Range: 100 yards per level Duration: 1 hour per level Ingredients: The heart of a Rat Catcher Spell Effects: This spell must be cast at least 6 feet beneath ground (like in a sewer system or Skaven tunnel) or fail automatically. The Cleric summons 2D10 creatures which carry the Red Pox disease. The creatures usually will be rats of any size, but the GM may choose any species he sees fit. The creatures appear within a number (Level of caster D100) of yards away from the caster out of nothing. The creatures move and attack as a Swarm. The caster is allowed to direct the swarm initially into one direction. The swarm then attacks the first living creature in sight and range or otherwise do nothing (except waiting for someone to be seen in this direction) until unsummoned or otherwise disappearing. Living creatures whose S or T is reduced to zero or below because of an infection caused by those carriers collapses and dies. Skills: In addition to the skills normally available to Initiates and Clerics, priests of the Horned Rat gain Seduction at Level 1. They have to pay for this skill the normal amount of 100 EP. Trials: Trials set to followers of te Horned Rat normally include finding a specific piece of warpstone, killing a certain enemy, betraying an ally or infiltrating a civilised society. In rare cases, trials may include building a new tunnel leading to a certain place or examine and prepare some city's sewer system for an invasion or similar action. Blessings: A well known blessing for Skaven followers is gaining the ability to transform warpstone into magical energy (Magic Points). Other blessings may be a bonus to a specific Bluff test. Favoured skills for followers of the Spreader of Decay are Orientation (underground only), Immunity to Disease and Silent Move Urban.