From: "G.G.Lepper" <ZZA95GGL@sheffield.ac.uk>
Subject: WFRP: Ogres...
M | Ws | Bs | S | T | W | I | d2+4 | 2d10+20 | 2d5+10 | d3+2 | d3+3 | d6+12 | 2d10+20 | A | Dex | Ld | Int | Cl | Wp | Fel | 1 | 2d5+10 | 2d5+10 | 2d5+10 | 2d5+10 | 2d10+20 | 2d10 |
---|
Speak: Grumbarth
Night Vision: Zero
Alignment: Neutral
Height: 11' + 2d10"
Psychology: causes Fear (under 10')
Age: 2d8/4d6
Fate Points: d3-1 (minimum of zero!)
Age | Skills | 5-10 | +0 | 11-15 | +1 | 16-20 | -1 | 21+ | -2 |
---|
Note: Ogres age quickly, and old ones age quickly and tend to die off, this is represented in the skill chart.
Careers: initially, all Ogres must be Warriors.
Skill Chart | 01-06 | Cook. An essential Ogre skill. | 07-12 | Disarm | 13-20 | Dodge Blow | 21-30 | Excellent Vision | 31-40 | Nightvision | 41-50 | Norse. The Ogre speaks rudimentary Norscan | 51-60 | Old Worlder. As above. | 61-70 | SW 2 handed | 71-80 | Street fighting | 81-90 | Very Resilient | 91-100 | Very Strong |
---|
Warrior Chart | 01-20 | Beserker | 21-50 | Mercenary | 51-70 | Pit fighter | 71-90 | Protagonist | 91-100 | Soldier |
---|
WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +20 | - | +1 | +1 | +4 | +10 | +1 | - | - | - | +20 | +20 |
---|
Skills
Consume Alcohol, Frenzied Attack, Street Fighter, Strike Mighty Blow, SW Two HandedEquipment
Big axe!, Scary looking loincloth!, Tatoos!
Notes: Comparing this to the Ogre in the book, the PC version will
suffer. I'm acting under the assumption that the Ogre in the book
has had a career or two. This allows the Ogre PC to be weaker and a
little more tolerable.
M: I really lowered this. I couldn't abide by the original M score.
It really seemed like a mechanism left over from WFB...
W: Lowered a lot. So the PC won't just wade into combat.
Keeping the Ogre in Check
First, Ogres must eat at least 5 times as much as another PC.
Clothes, equipment must cost at least as much, if purchased from
humans. Outside the Empire, they're perceived as monsters. Inside
the Empire, only at cities with a strong military presence are they
even tolerated. No lodging in most inns or taverns. No horses.
River travel difficult. Discrimination. Even cities where they are
tolerated, the tax for them to enter is roughly about ten times the
normal amount, and all weapons and armor will be temporarily
confiscated by the militia/watch at the gates.
Where they are tolerated: By a few adventuring bands, most
mercenary bands, and a few feudal armies, and also some parts of
Norsca. If attached to respected groups, an people will take
accountability for the Ogres actions, a lot of restrictions will be
removed by local authorities, and the Ogre will be treated as almost
human.
No Dungeons. No sewers, no secret exits, no small buildings. A lot
of normal activities become difficult.
Hell, this sounds like a challenge. I might just let one of my
players play this race. For a good player, it could turn into a
memorable class.
Note that all the restrictions, really make power gaming difficult.
Also note that a 10% chance of Very Strong and Very Resilient make
the Ogre a formidible opponent in combat.