(Obligatory copyright statement)
I am releasing the following material I have written which may be used
only in a GM's home campaign. I reserve all rights to the descriptive
material (except the Ulrican descriptions as those rights belong to myself
and Anthony Ragan) while system-specific material is copyright by GW.
Alfred Nunez MadAlfred@AOL.com Hauptdirektor-Schwarzmantel
Mariners are the maritime equivalent to the Templars of other cults. They
are expert seamen, as well as fighters, and can be found in most large
seaports of the Old World. Similar to Templars, Mariners root out Chaos and
Evil (such as those pirate bands intend solely on killing) on the high seas.
They are among the first to engage the extremely dangerous Chaos, Dark Elf,
and Skaven fleets that roam the open seas, especially near the coasts of the
Old World.
Those who join the Order of the Trident usually come from a maritime (or similar) career. All must be members of the cult of Manann and are selected by a council of second level or above Clerics. They must serve at least one year on various ships performing numerous tasks. Only then will the individual be able to join a company of Mariners.
Advance Scheme
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +30 | +30 | +1 | +2 | +8 | +30 | +2 | +20 | +20 | +20 | +20 | +20 | +20 |
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Skills | Trappings |
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Career Entrances: Boatman, Marine, Navigator, Pilot, Seaman
Career Exits: Explorer, Initiate (Manann), Sea Captain
Navigation: Characters with this skill have the ability to guide a ship around dangerous obstacles such as hidden sandbars or shoals. They also have the ability to recognize tidal influences in coastal waters and using them to their advantage when guiding the ship through.
Sea Lore: An understanding of sea lore allows characters to be familiar with the hazards of travel on the open sea. They will recognize signs of dangerous eddies and shoals, increase danger of an imminent squall or storm at sea, and whether the risk of dying winds and a becalmed sea has increased. They can also tell whether anything is out of place or unusual.
Alfred Nunez MadAlfred@AOL.com Hauptdirektor-Schwarzmantel