Combat Monks

	The ideas behind this character class for WFRP comes from the lack of the martial artist type of character so many other RP’s include.  Though I daresay, my original intent was to transform one of my most powerful NPC’s to godling status (thus, eliminating him from play, but not from the game entirely).  I called him Aldred, and he began as a simple protagonist...he held a deep belief that through constant practice with his sword (a wholly unremarkable Estalian broadsword), he could untap the secrets of the universe, and that when he became ‘one’ with his weapon, he would reach ‘enlightenment’ and transcend the  mortal consciousness...(so what, its not realistic...this is fantasy...).  Anyway, as he progressed through many adventurers he began to realize that it wasn’t his sword and his body that were becoming aligned, but in fact, it was his mind and body performing in harmony.  Eventually, he abandoned man-made weaponry altogether and only fought using his body and his mind.  When Aldred actually reached enlightenment, it is rumored that he could levitate his body while meditating, could deflect arrows in mid-flight, kill with a touch, and do battle with beings from other planes of existence.  As he gained followers from other faiths who sought to attain the level of inner serenity that Aldred had he settled down at a small monastery in the mountains to teach for the rest of his days.  It was here that a member of the Sigmar cult (believing that Aldred had gained favors from The Chaos gods) assasinated Aldred by poisoning his food at a summer festival.  Instead of dissuading followers of Aldred it actually encouraged his worship as a deity.  It is a commonly held belief that he never actually died, but that Aldred had reached a state of enlightenment at which he no longer needed his physical body and simply cast it off to ascend to heaven...or nirvana...or whatever.

NOTES:
	To become a Sword Brother of Aldred, players must first complete one Warrior class career, and then the Initiate basic career.  After exiting Initiate, the player must roll on the Cleric Advancement Table on page 150 of WHRP.  If they successfully advance, Aldred will guide them in the next leg of their journey towards enlightenment.
	Combat Monks (as they will be called from here on out) must follow certain strictures and never gain spells as such, but do gain certain abilities upon reaching different levels of enlightenment.

Combat Monk - Level 1                                                                    Advance Scheme
 M      WS      BS      S      T      W      I      A      DEX      LD      INT      CL      WP      FEL
          +10                                  +2    +10  +1        +10                              +10     +10

SKILLS: Meditate, Street Fighter, Strike Mighty Blow, Dodge Blow*,  Philosophy, plus one Lore
STRICTURES:  Must no longer use ballistic implements of war (i.e. bows, crossbows, etc.).
SPECIAL ABILITIES: Levitation during meditation (no real value, but characters dig it.)
                                            Dodge Multiple Blows- For each attack not used by the monk during the
                                                                                      round he/she may dodge another incoming attack.  

Combat Monk - Level 2                                                                    Advance Scheme
 M      WS      BS      S      T      W      I      A      DEX      LD      INT      CL      WP      FEL                             
+1     +20                 +1    +1    +3     +20  +2        +10                  +10     +10     +20

SKILLS: Magic Sense, Strike to Stun, Strike to Injure,  Disarm*, Acrobatics*,  plus one Lore 
STRICTURES: Must no longer wear any type of armor
SPECIAL ABILITIES: Unarmed Disarm: may attempt to disarm foe by using their Street Fighter 
                                                                             skill.
                                            Acrobatic Combat: may use Acrobatics during combat (award exp points  
                                                                                to characters who use fantastic moves during combat) 

Combat Monk - Level 3                                                                    Advance Scheme
 M      WS      BS      S      T      W      I      A      DEX      LD      INT      CL      WP      FEL
+1      +30                +1    +2    +5    +20   +3       +20                   +20     +20     +30

SKILLS: Magical Awareness, Ambidexterous,  Sixth Sense,  plus one Lore based skill
STRICTURES: May no longer use any weapons other than their one sword (in honor of
                             the sword Aldred began with. ) It is now more honorable to fight without benefit
                             of any weapons for the Combat Monk.
SPECIAL ABILITIES: Deflect Missles: The Monk may use his Dodge Blow* skill to attempt to 
                                                                        dodge incoming arrows and other normal missles.  A  
                                                                        successful dodge may be upgraded to a ‘catch’ if the 						Monk wishes to make an immediate DEX test. (note: 						failure to make said test means that the Monk still succeeds 					at dodging just doesn’t manage to catch it on its way by).

		             Focus Power: Once per day the Monk may summon his total power into
                                                                     	an unarmed strike that counts as a S 10 hit.  A failed WS 						roll does not expend this ability, however.  The monk must 						state when he is going to use this ability in advance of the 						attack.   
                                                                     	All other damage modifiers still apply.

Combat Monk - Level 4                                                                    Advance Scheme
 M      WS      BS      S      T      W      I      A      DEX       LD      INT      CL      WP     FEL
+1      +40                +2    +2     +7    +30   +3      +30                    +30     +30     +30      

SKILLS: Contortionist, Acute Hearing, Excellent Vision, Night Vision,  Public Speaking, 
                  plus one additional Lore skill.
STRICTURES: Must no longer use any weapons other than the Monks own physical body.
                             Combat monks may still keep their sword to use for practice and other rites.
SPECIAL ABILITIES:  Extended Focus: Monk may use Focus Power 3 times per day.

                                            Enchanted Body: Monk may now score hits on creatures that can
                                                                           only be struck by magic weapons.   He now counts
                                                                           as a magic weapon. (always)
                                            Sword of Aldred:  The Combat Monk may use his sword like a holy symbol 
                                                                            to ward of undead, demons and the like, as it is infused 						     by his unshakeable faith. (use of this is limited to GM 
                                                                            discretion of course).

Feel free to alter and use any, all ,or none of this stuff for character generation in your campaigns.  I hope it works as well for your players as for mine...
                                                                           ...Aldred