(Obligatory copyright statement)
I am releasing the following material I have written which may be used
only in a GM's home campaign. I reserve all rights to the descriptive
material (except the Ulrican descriptions as those rights belong to myself
and Anthony Ragan) while system-specific material is copyright by GW.
Alfred Nunez
MadAlfred@AOL.com
Hauptdirektor-Schwarzmantel
Runesmiths (Advanced)
Runesmiths represent the highest achievement that Dwarven artisans can
realize. It is they who produce the majority of the Dwarven Runic armor,
weapons, warbanners, and other devices. Their skill and workmanship are
superb, so much so that many races covet their creations. In Dwarven
society, the more renown and senior Runesmiths are accorded the same level of
esteem as the Dwarven warlords and the upper echelon of Grungni's clergy.
Those who become Runesmiths usually come as a promising apprentice from
the Engineers' Guild or some other craft guild. All must be members of the
cult of Grungni and are selected jointly by the highest ranking Runesmith of
the Dwarfhold and the High Priest of Grungni. Those selected must serve an
experience Runesmith for ten years, learning the all mysteries of
runesmithing. At the end of the ten years, the individual assumes the title
of Runesmith.
Advance Scheme
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel |
| +20 | +10 | +2 | +4 | +6 | +30 | +2 | +30 | +30 | +30 | +30 | +30 | +10 |
Skills | Trappings |
- Arcane Language- Ancient Druidic
- Arcane Language- Ancient Dwarf (Old Khazalid)
- Ancient Language- Elemental Magick
- Art
- Daemon Lore
- Engineer
- Evaluate
- Gem Cutting
- History (Dwarven)
- Magical Awareness
- Magical Sense
- Manufacture Magic Items
- Meditation
- Metallurgy
- Mining
- Rune Lore
- Rune Mastery
- Sixth Sense
- Smithing
- Stoneworking
- Theology
| |
Prerequisite Career: Artisans' Apprentice, Engineer
Career Exits: Initiate (Grungni), Templar (Order of the Stone Wall)