(Obligatory copyright statement)
I am releasing the following material I have written which may be used
only in a GM's home campaign. I reserve all rights to the descriptive
material (except the Ulrican descriptions as those rights belong to myself
and Anthony Ragan) while system-specific material is copyright by GW.
Alfred Nunez
MadAlfred@AOL.com
Hauptdirektor-Schwarzmantel
Those who become Runesmiths usually come as a promising apprentice from the Engineers' Guild or some other craft guild. All must be members of the cult of Grungni and are selected jointly by the highest ranking Runesmith of the Dwarfhold and the High Priest of Grungni. Those selected must serve an experience Runesmith for ten years, learning the all mysteries of runesmithing. At the end of the ten years, the individual assumes the title of Runesmith.
Advance Scheme
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +20 | +10 | +2 | +4 | +6 | +30 | +2 | +30 | +30 | +30 | +30 | +30 | +10 |
---|
Skills | Trappings |
|
|
---|
Prerequisite Career: Artisans' Apprentice, Engineer
Career Exits: Initiate (Grungni), Templar (Order of the Stone Wall)