From: Mr D Eccles <dace.ecc@argonet.co.uk>
To: wfrp@gojira.monsta.com
Subject: WFRP: Mean, Green and very Magical (long)
Yes I'm back again writing up some more stuff which you might like to share your comments with me on.
A savage orc Shamen is the hub of the tribe and amongst the chieftan's most trusted advisors in all matters from war to the menu of the evening. They play the role of both tribal witchdoctors and powerful spellcasters roled into one big bundle of green violence. The are famous for their ability to create potions ( as well as consume large proportions of alcohol :-) ) and one of the main functions within the tribe is to prepare the tattoos which every savage Orc covers themselves with when preparing for battle. Not only do they do this but the boyz in return chant wildly around the shamen in order to enhance the shamen's power.
PROFILE (just whack this on top of the basic savage Orc profile)
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +10 | +10 | +1 | +5 | +10 | +1 | +10 | +20 | +10 | +10 | +20 | +20 | +1 | +1 | +8 | +20 | +2 | +20 | +30 | +20 | +20 |
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SPECIAL RULES;
Skills Lvl.1 | Skills Lvl.2 |
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Enforce Tattoos - When the shamen is with the Boyz he can reinforce the psycology which makes the tattoos work (see below) he can convince the Boyz that their tattoos will protect them really well and therefore the protection given by protective tattoos is increased to 1 AP on all locations.
Manufacture Inks - Along the lines of the manufacture potions skill.
Basic Inks are:
Protective Tattoos; 0/1 AP on all locations (can be reinforced see above)
Go Fasta red Tattoos; M+1
Other tattoos are specific to individual tribes and shamens I will cover more in my forthcoming section on Savage Orc Culture/Tribes/Rituals)
I'M WELL 'ARD : Endows the caster with +10 WS, +1 S/T/A, +5 W.
META-MORE-PHOCIS (or Metamorphosis) : Enables the caster to take the form of a non-fantastical, non-giant animal (remember: Orcs can't act)
EAT DIS : Like a fireball but instead it is an extremely large, smelly ball of dung/mud/gunk causing d3 hits at S2 causing d4 wounds each (is this too much?)
YOU YELLA BUGGER : Target creature must make a WP test or be forced to flee combat.
HEAD BANGER : The Targer creature, if failing a WP test is reduced -10 to LD, CL, INT, WP for d10 hours?
BURP!!! SORRY I ATE A CURRY : The caster belches a cloud of sickly greem/ yellow vapour towards an opponent causing a stinging sensation in the eyes (loss of -20 I for d6 rounds) and if they fail a S/WP test they are forced to vomit falling prone for d6 rounds and losing -5 from all percentile characteristics for about d10 hours.
Thats it for now. I didn't want to make Savage Orcs into a Player Character race because I felt it didn't work (but feel free to adapt if you so wish it :-) ) I am currently working on some Tribes/Customs/culture stuff for Orcs which I'll post if anyone is interested. This is for Dave Selin especially 'cause he wrote me a nice letter
Bye, Bye for now ECHO -- .---------------------------------------------. dace.ecc@argonet.co.uk |Internet provider for all Acorn RISC machines| '---------------------------------------------'