History:
Around 1100 years ago an enlighted one came to the province. After
advising the Prince on some matters he went to the mountains to
meditate. He sat in a cave meditating for nine years and when he
was done, he found that his legs had atrophied. By this time, news
of the holy man meditating in the cave had spread bringing onlookers
and potential followers from the surrounding lands. When the holy
man came out of his meditations he had his new followers take him to
a nearby monastary, where he started to teach. The focus was on
deep meditation, but now he also taught physical exercises so that
his students would be able to stand the rigors of meditation. These
exercises were the beginnings of Su Lim Gung Fu, or Su Lim Boxing.
Around 500 years ago there was a split in the monastary. The abbot
was very old an needed a successor. The most likely candidate was
not enlightened but was well read and popular. This student one
night wrote a poem about enlightenment on the wall. While the abbot
and a few of the students were reading the poem, an illiterate
groundskeeper asked someone to read the poem aloud. The
groundskeeper laughed and replied in such a manner that at once
all those present knew he was enlightened. (The story is of the
sixth patriarch of the Sui Lum Temple in China, the name was Hui Neng)
Knowing that the next abbot should be enlightened, the abbot passed on
his robes and bowl to the Groundskeeper and told them to flee. This
divided the Su Lim Monastary into the Southern and Northern schools,
The Groundskeeper and the other guy, respectively.
This section deals with the southern school. The excersices evolved
into martial arts based on five animals. The animals are,
respectively, The Crane, The Monkey, The Tiger, The Manits, and the
Dragon. Each style is learned at a consecutive level. Initiates are
taught Crane and so on.
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +10 | +10 | +10 |
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Skills |
|
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M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +20 | +1 | +2 | +1 | +10 | +10 |
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Skills |
|
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M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +30 | +2 | +1 | +4 | +20 | +2 | +10 | +10 | +10 | +10 | +20 | +10 |
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Skills |
|
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M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +30 | +20 | +2 | +2 | +5 | +30 | +3 | +10 | +20 | +10 | +20 | +30 | +10 |
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Skills | Magic Points |
| 2d8 |
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M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +1 | +40 | +20 | +3 | +3 | +6 | +40 | +4 | +10 | +30 | +20 | +30 | +40 | +20 |
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Skills | Magic Points |
| 2d8 |
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Special Skills designated by *
Meditation: Meditation is much more intense for the Su Lim Monks. It is the path to enlightenment, the goal of every Su Lim Monk. The Su Lim monk must take meditation at each level. This has the following cummulative effects. The monk must meditate one hour for each level in meditation that they have each day. (e.g. a monk who has taken meditation at levels one two and three and initiate, must meditate for four hours each day) The monk also get an additional 5% for roles agianst illusions for each level of meditaion past the first. (i.e. 2-5) The monk must have meditated that day if she wants to use any of the special skills for Si Lum monks. If they don't meditate it also ruins the strongman diet if they are of that level.
Parry-strike: The monk has become so fast and fluid that she can not only parry, but strike every time she parries. This can only be in hand to hand combat, no weapons. The base damage for this strike is S + d6-5.
Ch'i strike: The Ch'i strike is the most deadly of strikes known. It requires incredible will and physical prowess. The monks mind and body must be one. (Note: If you are silly enough to allow a PC to get this far, make them act like a monk whos mind and body are one. If they don't they can't do it) The Ch'i strike works as follows. The monk states that she is going to try a Ch'i strike, they must ehn make a successful WillPower roll. If that succeeds they must then successfull hit their target, then roll damage. An equal amount of magic points are then removed from the monks total. (If the monk made the WP roll, hit and then did 8 points of damage, subtract 8 magic points,) and then double the damage done, this attack counts as magical. If the monk does more damage that they have magic points then they have drained themselves too far. They take a point of damage for each magic point they spent over their maximum, in addition all their stats are halved until they can meditate for at least an hour per wound taken.
Multi-Strike: Multi strike is similar to Parry-strike. The monk attacks as normal, but then follows through with another attack. This is like throwing a punch and then folling in and hitting the target with an elbow also. The first attack does normal damage, the second does S+d6-5. The character is also -10 to dodge and parry tests.
Monks must take the Priest advance test to advance a level. Test include feats of meditation such as meditating under a waterfall for three days, watching a crystal grow, begining to end, without taking a break, inventing a new type of exercivse based on a new animal, note: if this is tried they creator must fight and beat a master of each of the other five animals. Has only been done twice. If short on ideas watch some old Kung-fu movies and somethign will come to you.