Those who join the ranks of the Fangs of Winter usually come from a
martial career, mostly one regimented to some degree. All must be members of
the cult of Ulric and have been selected by Ulric through dreams or visions.
Such dreams and visions are highly personalized, although images of the
Great White Wolf battling some dark sinister force are the most common theme.
Advance Scheme
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel |
| +20 | | +1 | +3 | +5 | +20 | +1 | | +10 | +10 | +30 | +20 | |
Skills | Trappings |
- Disarm
- Dodge Blow
- Frenzied Attack
- Secret Language- Battle
- Specialist Weapon- Double-Handed
- Street Fighting
- Strike Mighty Blow
- Strike to Injure
- Strike to Stun.
|
- Mail Shirt
- Breast Plate
- Double-Handed Weapon or Shield
- Hand Weapon
- D6 Crowns
|
Career Entrances: Mercenary, Militiaman, Pit Fighter,
Roadwarden, Soldier, Watchman
Career Exits: Demagogue (Order of the Ravening Pack), Judicial Champion,
Mercenary Captain, Templar (White Wolf).
Order of the Flame
The Order of the Flame are fanatical followers of Ormazd whose goal is the
eradication of the Khaine cult and other enemies (such as remnants of the
ancient Kemet cults). These black clad fanatics dress as mercenaries and
patrol the deserts and arid lands of Araby. They actively hunt Undead
(including warbands), Necromancers, and other enemies engaging them in combat
until one side or the other are annihilated. Obviously, the life span of
members of the Order of the Flame are rather short (especially given the
cult's respect for martyrs). Some of the Order serve as armed bodyguards or
escorts for Arabian leaders (including some high ranking Clerics).
Those who join the ranks of the Order of the Flame usually come from a
martial career, mostly one regimented to some degree. All must be members of
the cult of Ormazd and have been selected by Clerics of at least third level.
Advance Scheme
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel |
| +20 | | +1 | +3 | +5 | +20 | +1 | | +10 | +10 | +30 | +20 | |
Skills | Trappings |
- Disarm
- Dodge Blow
- Frenzied Attack
- Marksmanship
- Secret Language- Battle
- Specialist Weapon- Double-Handed
- Street Fighting
- Strike Mighty Blow
- Strike to Injure
- Strike to Stun
|
- Mail Shirt
- Shield
- Hand Weapon
- Bow
- D6 Gold Riyals
- D6 Silver Dirhams
|
Career Entrances: Mercenary, Militiaman, Soldier, Watchman
Career Exits: Initiate (Ormazd), Mercenary Captain, Templar
(Order of the Flaming Scimitar)