(Obligatory copyright statement)
I am releasing the following material I have written which may be used only in a GM's home campaign. I reserve all rights to the descriptive material (except the Ulrican descriptions as those rights belong to myself and Anthony Ragan) while system-specific material is copyright by GW.

Alfred Nunez
MadAlfred@AOL.com
Hauptdirektor-Schwarzmantel


Fanatics: (Advanced)

Fangs of Winter

Fangs of Winter are fanatical followers of Ulric whose goal is the eradication of Chaos. These black clad fanatics dress as mercenaries and patrol the forests of the Empire, Kislev, and southern Norsca. The Fangs of Winter actively hunt Chaos Beastmen and warbands, engaging them in combat until one side or the other are annihilated. Obviously, the life span of the Fangs of Winter are rather short.
While viewed as protectors by most in the areas they patrol, the Fangs of Winter have a reputation of being (not surprisingly) rigid in their view of the world. They are strictly Ulrican in belief and have a number in their ranks who support the Sigmarite Heresy. Thus, attacks on Sigmarite shrines are not uncommon as one would think in the northern forests of the Empire.
Those who join the ranks of the Fangs of Winter usually come from a martial career, mostly one regimented to some degree. All must be members of the cult of Ulric and have been selected by Ulric through dreams or visions. Such dreams and visions are highly personalized, although images of the Great White Wolf battling some dark sinister force are the most common theme.

Advance Scheme
MWSBSSTWIADexLdIntClWPFel
+20+1+3+5+20+1+10+10+30+20

SkillsTrappings
  • Disarm
  • Dodge Blow
  • Frenzied Attack
  • Secret Language- Battle
  • Specialist Weapon- Double-Handed
  • Street Fighting
  • Strike Mighty Blow
  • Strike to Injure
  • Strike to Stun.
  • Mail Shirt
  • Breast Plate
  • Double-Handed Weapon or Shield
  • Hand Weapon
  • D6 Crowns

Career Entrances: Mercenary, Militiaman, Pit Fighter, Roadwarden, Soldier, Watchman

Career Exits: Demagogue (Order of the Ravening Pack), Judicial Champion, Mercenary Captain, Templar (White Wolf).


Order of the Flame

The Order of the Flame are fanatical followers of Ormazd whose goal is the eradication of the Khaine cult and other enemies (such as remnants of the ancient Kemet cults). These black clad fanatics dress as mercenaries and patrol the deserts and arid lands of Araby. They actively hunt Undead (including warbands), Necromancers, and other enemies engaging them in combat until one side or the other are annihilated. Obviously, the life span of members of the Order of the Flame are rather short (especially given the cult's respect for martyrs). Some of the Order serve as armed bodyguards or escorts for Arabian leaders (including some high ranking Clerics).
Those who join the ranks of the Order of the Flame usually come from a martial career, mostly one regimented to some degree. All must be members of the cult of Ormazd and have been selected by Clerics of at least third level.

Advance Scheme
MWSBSSTWIADexLdIntClWPFel
+20+1+3+5+20+1+10+10+30+20

SkillsTrappings
  • Disarm
  • Dodge Blow
  • Frenzied Attack
  • Marksmanship
  • Secret Language- Battle
  • Specialist Weapon- Double-Handed
  • Street Fighting
  • Strike Mighty Blow
  • Strike to Injure
  • Strike to Stun
  • Mail Shirt
  • Shield
  • Hand Weapon
  • Bow
  • D6 Gold Riyals
  • D6 Silver Dirhams

Career Entrances: Mercenary, Militiaman, Soldier, Watchman

Career Exits: Initiate (Ormazd), Mercenary Captain, Templar (Order of the Flaming Scimitar)