From ZZA95GGL@sheffield.ac.uk Tue Oct 17 10:35:45 1995
Date: Mon, 16 Oct 1995 22:18:35 +0100
From: "G.G.Lepper" <ZZA95GGL@sheffield.ac.uk>
Reply to: The wfrp mailing list <wfrp@gojira.monsta.com>
To: wfrp@gojira.monsta.com
Subject: WFRP: New Career: Diplomat
Diplomats are representatives of various noble houses and nations. These diplomats are highly distinguished individuals who are used to deal with problems between other countries. As opposed to Ambassadors, who are the representatives of their countries, diplomats are distinguished individuals dispatched to take care of urgent matters. These matters could be negotiations about trade, border disputes, peace treaties, alliances, threats of war, the diplomat is the person for keeping his countries interests safe. As such they are highly competant individuals, well trained, and well paid.
Advance Scheme
M | WS | BS | S | T | W | I | A | Dex | Ld | Int | Cl | WP | Fel | +10 | +2 | +30 | +30 | +30 | +40 | +30 | +40 |
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Skills | Trappings |
|
|
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Career Entries: Lawyer, Mercant, Noble(Baron or higher), Spy
Career Exits: Demagogue, Lawyer, Merchant, Noble, Spy, Scholar
New Skill: Diplomacy
The diplomacy skill allows the character to understand and
negotiate correctly in affairs concerning the state. The character
has a reaonable understanding of national issues of his and other
countries, and how to manipulate and alter negotitions in his favor.
It works nearly the same as haggling. It's up to the GM to decide
how he chooses to Test this skill. Remember that diplomatic actions
are long tedious affairs with proposals, counterproposals, demands,
compromise, and a good deal of lying! Fun!
Notes: This diplomat was designed to fulfill the roles for one of
the PC's after Empire in Flames. I think that a Ambassador career,
while interesting, could prove sedentary. This career offers a lot
of traveling, and is a good way of allowing the character's to get
around the Old World and beyond at their lieges' expense!
Assasination attempts, spies, false diplomatic orders, ambushes, and
all kinds of political intrigue can develop out of this career. It
also provide a useful NPC class, with the players as the diplomats
escort. I often have the Emperor also send Diplomats as envoys, with
the PC trying to rob free towns such as Kemperbad of their autonomy.
That makes for one devious adventure, trying to undermine people's
freedom for territorial gain and taxes! Devious!
Rev. Garett Lepper zza95ggl@sheffield.ac.uk "Before bed, I prefer to bludgeon myself to sleep." -DM, Bob 3:16