Listed below is a summary of the major gods of the Old World.
Information on the Chaos gods can be found elsewhere on this site.
Name |
Description |
Alignment |
Area Worshipped |
Friends and Enemies |
Holy Days |
Haendryk, God of Merchants, Prosperity and Trade. |
Portrayed as a plump, prosperous, middle-aged merchant. |
Neutral |
Towns, cities and country market places. Known as Handrich in Empire, Affairiche in Bretonnia, Mercopio in Tilea, O Prospero in Estalia and Kalita in Kislev. Outlawed in Araby who see him as a usurer. |
On good terms with most Old World cults. Disproves of Ranald the Dealer though some worship him too to give them luck in dealings. |
First day of spring sailing season. Marktag is a common worship day. |
Khaine, Lord of Murder. |
Portrayed as a fanged squatting being with four arms each holding a dagger. Elder brother is Morr. |
Evil |
Varied. Khaine is worshipped by most footpads and violent criminals. Worshipped in great numbers in Araby by secret sects. |
Is enemies with all Old World cults and loathes the Cult of Morr. |
No special holy days. Any day is as good as any for murder. |
Manann, God of the Seas. |
Portrayed as a huge, powerfully built man, wearing a spiked crown of black iron. Can also take the form of a whirlpool or sea-monster. The son of Taal and Rhya. |
Neutral |
Marienburg and Northern coastal areas. Worshipped widely throughout the Old World by fishermen and sailors. Sartosan pirates worship Manann's ferocious and warlike side. |
On friendly terms with those of his father Taal, Rhya and his father's brother Ulric. |
Spring equinox. Festivals at the turn of spring and neap tides. |
Morr, God of Death. Ruler of the Underworld. |
Depicted as a tall aristocratic man with a brooding aspect. He guides the spirits of the dead to his realm. Also capable of conjuring great illusions and dreams. |
Neutral |
Popular in southern Old World regions. Few worship him in his other aspect as God of Dreams. Illusionists may worship Morr instead of Ranald the Deceiver. |
Friendly with the major cults of the Old World. Principal enemies are Necromancers. Also rivalry with Ranald. |
No special holy days; the god is only worshipped at funerals and on similar occasions. |
Myrmidia, Goddess of War. |
Daughter of Verena and Morr. Portrayed as a tall, beautiful woman equipped in style of the soldiers of the southern Old World. |
Neutral |
Most popular in southern Old World, especially Tilea and Estalia. Worshipped by many soldiers that do not follow Ulric. |
Friendly with those of her parents and her sister Shallya. Dislike followers of Ulric and openly hostile to followers of Ranald. |
No special days though it is common to make sacrifices before and after battles. |
Old Faith, The. |
The oldest religion in the Old World, worshipped by Druids. Its practices revolve around worshipping nature and natural forces. |
Neutral |
Worship is strongest in the north and west of Old World. Has strong links in rural areas. Many Rangers follow the Old Faith. |
Indifferent with the other Old World cults. Has strong relations with Taal, the husband of Rhya. |
Summer and winter solstices, spring and autumn equinoxes. Lesser holy days associated with full and new moons. |
Ranald, God of Thieves and Tricksters. The Deceiver. |
Portrayed as a charming human male. Does not condone violent crime. |
Neutral |
Worshipped throughout the Old World's larger towns and cities. He is worshipped as the 'Night Prowler' by thieves, the 'Deceiver' by charlatans, the 'Gamester' by gamblers, and the
'Protector' for those fighting official tyranny. |
Enemies are authorities and violent criminals. Friends are non-violent rogues and entertainers. |
No formal holy days. |
Shallya, Goddess of Healing and Mercy. |
Daughter of Verena and Morr. Portrayed as a young beautiful maiden, whose eyes are perpetually welling with tears. Can take the form of a white dove. |
Good |
Worshipped throughout Old World, predominantly by women who believe she protects against miscarriages and the pain of childbirth. |
Friendly with most other Old World cults but dislikes Ulric. Disproves of Ranald and hates Nurgle, God of Disease and Decay. |
No specific holy days. Customary to make a sacrifice each year on anniversary of their birth. |
Sigmar, Patron Deity of the Empire. |
Sigmar Heldenhammer is portrayed as a big muscular, bearded man with long blond hair. He carries a two-handed Dwarven warhammer. |
Neutral |
Sigmar is dominant in the Empire though his worship is challenged in the Ulrican city of Middenheim. Outside the Empire his worshippers are few and far between. |
Friendly relations with Dwarf cults, especially Grungni, neutral towards other cults. Dislike followers of Ulric. |
First day of summer when Sigmar was crowned Emperor and the day of his abdication. |
Stromfels, The Shark, Lord of the Raging Sea. |
Depicted as an enraged Manann or a great shark. He is god of the dangers of the sea. |
Neutral |
Worshipped along the coasts of the Old World and great rivers. Unknown elsewhere. |
Enemies are the Gods of Chaos and some Manann priests. Sea Elves attack Stromfels ships on sight. |
Mitterfruhl (spring equinox) held sacred as start of hunting season. Autumn equinox for the start of the storm season. |
Taal, God of Nature and Wild Places. |
Portrayed as a powerfully built man, long, wild hair dressed in animal skins, wearing the skull of a great stag as a helmet. Can take the form of a great bison or bear. |
Neutral |
Worship strongest in north and east of Old World, especially in Empire. People reliant on natural world worship Taal (farmers, hunters and trappers). |
Friendly terms with Ulric, Manann and Old Faith. Loathes the forces of Chaos. Some antipathy with Elves as nature roles overlap occasionally. |
Spring equinox, marks rebirth of nature. Holy days of Ulric are kept as minor festivals. |
Ulric, God of Battle, Wolves and Winter. |
Portrayed as a massive barbarian warrior wearing a wolf-skin cloak. Despises weakness and cowardice. He expects courage from his followers. |
Neutral |
Worship strongest in the north of the Empire but is popular in other parts of Old World, especially among warriors. |
No close relations with other cults except with some Druids. Loathes Ranald and dislikes Sigmar. |
Autumn equinox, winter solstice, spring equinox. Holy days are spent holding military parades and huge bonfires. |
Verena, Goddess of Learning and Justice. |
Portrayed as a tall, dignified beautiful woman. Can take the form of an owl or a human sage of either sex. |
Neutral |
Worshipped throughout Old World especially in university towns such as Altdorf and Nuln. Private shrines found found in homes of diplomats, academics and admins. |
Friendly with most other cults of the Old World. Cult of Ranald the Protector is tolerated, unlike his other aspects. |
First day of each year. Minor days at beginning of each month and each week. |