NEW WFRP RULES

Untrained Use of Specialist Weapons
Characters can use the weapon at half their usual WS (round down).

Dodge Blow
The character with this skill can dodge attacks at their full Initiative value. Characters without this skill dodge at half their Initiative value (round down). Each successive dodge in the same round incurs a cumulative -10% penalty.

Toughness vs Damage
Use half the T statistic (round up). Subtract armour before Toughness.

Revised Armour
Leather - no change
Chain mail - 2AP
Plate Mail - 4AP
Shield - 1AP (if not actively parrying), 4AP if parrying.

Parrying
Note that the parrying penalties in WFRP apply to the opponent.

Specialist Weapon - Parrying
This gives the character +10% to all parry attempts.

Specialist Weapon - 2 Weapon
Gives +1 Attack/Parry with a secondary weapon. The secondary weapon must be no larger than a shortsword in length. The wielder suffers penalties of -10%WS to the primary weapon attacks, and -20%WS to the secondary attack (halve these penalties if the character  has the Ambidextrous skill).
The extra attack/parry must be with the secondary weapon. Characters with the 'SW Parrying' skill can parry with the secondary weapon at no penalty (but still use the weapon penalty).

Unarmed Combat
Mode                                  Init      To Hit    Damage   Parry
Normal*		        -            -          -3 nl          -
Gauntlet/Knuckle Dusters*     -            -          -2 nl          -
Spiked/Bladed Fist                -       -10%/ -      -1             -
Grapple*                             -10%     -10%      -3nl           -

* - Means the attack is affected by the unarmed vs armour rules
nl - means the damage is non lethal, and always Strike to Stun.Only 25% of nl damage is real.
The To Hit penalty before the slash for the Spiked/Bladed Fist refers to untrained usage.

Unarmed Skills
SW - Fist
+1 Dam and +10%WS for all above categories.

Street Fighting
+1 Dam and +10%WS for all categories except Spiked/Bladed Fist

Wrestling
+10%WS to all except spiked/bladed fist, and may grapple with no WS penalty.

Missile Weapons

Weapon           Short    Long   Extreme   ES   Load/Fire
Sling                  24        36        150       -2         1rd
Staff Sling          24        36         200       -2     1rd/1rd
Dart                    4          8          20        -2         1rd
Throwing Knife   4          8          20        -2         1rd