From: Psychedelic Goblin To: wfrp@gojira.monsta.com Subject: WFRP: new god: Morngrim MORNGRIM dwarven God of War Description: Morngrim represents the ideals of dwarven conflict, and unlike the human god Ulric, he is no berserker. Morngrim is the stone of steel who stands strong against all enemies and fells them with decisive blows. he represents resilience and stubborn determination, along with the dwarven tactics and technology of war. He appears as a dwarf of average height but brutally broad, with flesh of stone and eyes of steel, clad in plate armour and wielding an axe and huge shield. Alignment: Neutral Symbol: The symbol of Morngrim is a clenched fist of stone. this design is worn as a carved pendant, by his clerics. They wear flint grey robes with crimson hoods. His symbol is engraved on and armour they wear. Area of Worship: Morngrim is worshipped by dwarves throughout the Old World, but primarily those in the ancient dwarfholds. Temples: Every dwarfhold in the Old World has a temple dedicated to Morngrim. Most dwarven settlements have shrines. Friends and Enemies: The cult is on friendly terms with the dwarven pantheon. It has little to do with others but is closest to Myrmidia. The cult is very hostile to the natural enemies of dwarves and chaos dwarves. Holy Days: The holy days of Morngrim commemorate major battles. Cult Req: Initiates and clerics of Morngrim must have followed at least one military career (including sapper, artillerist etc) and will continue to serve during their clerical career. Before progressing each level they must enter and complete another military career. Thus, a typical career path might be Tunnel Fighter-Initiate-Mercenary-Cleric 1-Merc Sgt-Cleric 2-Merc capt-Cleric 3-Templar-Cleric 4. Strictures: All initiates and clerics of Morngrim must adhere by the following strictures: - Never surrender to the goblins or their kin - Never give up in the face of adversity - Never suffer a chaos dwarf to live - Never compromise your honour Spell Use: Clerics of Morngrim may use any Petty or Battle Magic spells. They may also use the Elemental spell Assault of Stones. Skills: Initiates and clerics of Morngrim may select one of the folowing skills whenever they advance a level. The standard cost of 100xp must still be paid. The skills are: Disarm, Dodge Blow, SW (2-Handed, Flail, Thrown, Firearms, Polearm), Strike Mighty Blow, Strike to Injure, Strike to Stun Trials: Trials set by Morngrim are always of a military nature, and often involve the annihilation of chaos dwarves, and the retaking of fallen dwarfholds. Blessings: Skills favoured by Morngrim include those listed above. Favoured tests include Faer and Terror. A blessing might take the form of a Toughness or WS increase.