by Oliver Rosenkranz (rossi@cs.tu-berlin.de)
inspired by a WD article by Basil Barrett

The Pygmies of Lustria as PCs

I read an adventure which takes place in Lustria. In this article the pygmies are mentioned. It is said there that this race will be fully described (and worked out) in the 'forthcoming Lustria supplement'.


Profile Characteristics :

MWsBsSTWI
D3+21D10+202D10+20D3+1D3+1D3+32D10+20
ADexLdIntClWpFel
12D10+202D10+252D10+102D10+202D10+202D10+20

Racial Abilities :

Speak : (can you help me there ???)
Night vision : Zero
Alignment : Neutral
Height :

	  Male 4'8" + D10"
          Female 4'6" + D8"
Psychology
	Subject to Animosity against Non-pygmies

Age

	6D6/5D10 years. If the result is less than 15 roll again,
        adding the new score to the original. This gives a potential 
        age range for Pygmies between 15 and 64 years

Fate Points : D3-1 (minimum of 0 !)

Number of available skills :

	To determine how many skills a pygmy character has, roll a 
	D4 and modify the result by the character's age.
AgePygmy
15-20-
21-30+1
31-40+1
41-50-
51-60-1
61-70-2

Pygmy Skill Chart :

D100Skill
01-05Acrobatics
06-10Animal Care
11-15Charm Animal
16-20Clown
21-25Comedian
26-30Concealment Rural
31-35Cook
36-40Dance
41-45Fleet Footed
46-50Follow Trail
51-55Gamble
56-60Lightning Reflexes
61-65Luck
66-70Mime
71-75Mimic
76-80Night Vision
81-85Sing
86-90Story Telling
91-95Very Resilient
96-00Very Strong

Mandatory Skills :

	Acute Hearing, Consume Alcohol OR Cook OR Dance


Pygmy Careers


Champion

MWSBSSTWIADexLdIntClWPFel
--+10---+10----+10-+10

Skills:

	Concealment Rural; Follow Trail; Silent Move Rural; Specialist
        Weapon - Blowpipe
Trappings :
	 Club; Blowpipe (ES 1) & 6 darts; Throwing Club (ES S-1);
         Dagger (+10 I -3 Damage); Shield; Belt & Loincloth
Career Exits : Minor Hero


Minor Hero

MWSBSSTWIADexLdIntClWPFel
-+10+20-+1+2+20+1-+10+10+20+10+10

Skills:

	Consume Alcohol; Disarm; Dodge Blow; Strike Mighty Blow; Strike
        To Stun
Trappings :
	 Double Handed Club (-10 I +2 Damage); Ferocious Warpaint on
         Face; Leather Jerkin
Career Exits : Major Hero


Major Hero

MWSBSSTWIADexLdIntClWPFel
-+20+20+1+1+4+30+2+10+20+20+40+10+20

Skills :

	 Blather; Fire Eating; Marksmanship
Trappings :
	Painted Animal Skull on head (see below); Small sack on belt;
        Skin of Beer; Hunk of Goat Cheese
The Skull helmet gives one Armour Point on the head, but will be smashed by the first blow from a crushing weapon.

Career Exits : None


Witchdoctor - Level 1

MWSBSSTWIADexLdIntClWPFel
-----+2+10-+10+10+10+10+1010*

Skills :

	Blather; Brewing@; Cast Spells - Petty Magic; Consume Alcohol@;
        Herb Lore; Identify Plant; Meditate; Night Vision$
Trappings :
	 Large hut (dark & gloomy); 2D6 gourds of varous herbs and powders;
         Rough stone pestle and mortar; D4 cages containing D6 small
         animals (chickens, Snakes, rats or birds); Coloured beads;
         dried lizards, etc.
         Blowpipe; Club; 2D4 gourds of beer; various foods (Beesbok only).
         Staff; feathered head-dress; 2D4 human fingerbones (Brobat only).

Magic Points : 2D4

Career Exits : Witchdoctor - Level 2 (same deity)


Witchdoctor - Level 2

MWSBSSTWIADexLdIntClWPFel
-1+10+10+1+1+3+20-+20+20+20+20+2020*

Skills :

	Cast Spells - Clerical 1; Cast Spells - Control Spirits;
        Cure Disease@; Magickal Sense; Manufacture Drugs (natural only);
        Prepare Poison$; Public Speaking@

Magic Points : 2D6

Career Exits : Witchdoctor - Level 3 (same deity)


Witchdoctor - Level 3

MWSBSSTWIADexLdIntClWPFel
-2+20+10+1+1+4+30-+30+30+30+30+3030*

Skills :

	Astronomy; Cast Spells - Clerical 2; Cast Spells - Create Mannikin$;
        Cast Spells - Quicken the Seed@; Divination$; Magickal Awareness@;
        Manufacture Potion
Magic Points : 2D6

Career Exits : None


Notes :

The reduction in the Witchdoctor's Movement score applies to followers of Beesbok only (They are excepted to become extremely fat in imitation of their god, resulting in a reduction of their Movement score)
* Witchdoctors following Beesbok have this added to their Fel, Witchdoctors following Brobat have it subtracted.

@ Skill only available for Beesbok Witchdoctors

$ Skill only available for Brobat Witchdoctors